Pinches planillas chafas, no sirvieron ni para jugar gato, les faltaron algunos cuadritos pa acompletarlo, asi no supe quien gano, si las bolitas o las cruces.
package { import flash.display.StageQuality; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.display.Sprite; import flash.display.BitmapData; import flash.events.Event; import flash.filters.BlurFilter; import flash.geom.ColorTransform; import flash.geom.Point; import flash.utils.Timer; import org.papervision3d.materials.BitmapViewportMaterial; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.materials.WireframeMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Cube; import org.papervision3d.view.BitmapViewport3D; import org.papervision3d.cameras.Camera3D; import org.papervision3d.render.BasicRenderEngine; import org.papervision3d.objects.primitives.Plane; import org.papervision3d.scenes.Scene3D; import org.papervision3d.view.Viewport3D; import caurina.transitions.Tweener; //import com.mrdoob.utils.Debugger; [SWF( backgroundColor='0xFFFFFF', frameRate='30', width='800', height='600')] public class clock extends Sprite { public var scene :Scene3D; public var renderer :BasicRenderEngine; public var camera :Camera3D; public var camera_shadow :Camera3D; public var viewport :Viewport3D; public var viewport_shadow :BitmapViewport3D; public var floor :Plane; public var floor_texture :BitmapViewportMaterial; public var white :ColorMaterial; public var black :ColorMaterial; public var shadowMat :BitmapViewportMaterial; public var chars :Array; public function clock() { stage.quality = StageQuality.LOW; stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; chars = new Array(); chars[0] = [ 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 1, 1 ]; chars[1] = [ 1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1 ]; chars[2] = [ 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1 ]; chars[3] = [ 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 ]; chars[4] = [ 1, 0, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1 ]; chars[5] = [ 1, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 1 ]; chars[6] = [ 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1 ]; chars[7] = [ 1, 1, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0 ]; chars[8] = [ 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1 ]; chars[9] = [ 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1 ]; chars[10] = [ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 ]; init(); init3D(); sceneSetup(); var myTimer:Timer = new Timer(1000); myTimer.addEventListener( "timer", updateClock ); myTimer.start(); addEventListener(Event.ENTER_FRAME,loop); } public function init():void { //Debugger.setup(this,{fps:true,tracer:true}); } public function init3D():void { scene = new Scene3D(); renderer = new BasicRenderEngine(); camera = new Camera3D(); camera.target.z = 200; camera.zoom = 3; camera.focus = 200; camera_shadow = new Camera3D(); camera_shadow.zoom = 2; camera_shadow.focus = 200; camera_shadow.z = -1; camera_shadow.y = 3600; viewport = new Viewport3D(640,480,true); viewport_shadow = new BitmapViewport3D(512,256); addChild(viewport); } public function sceneSetup():void { black = new ColorMaterial(0x000000); white = new ColorMaterial(0xFFFFFF); shadowMat = new BitmapViewportMaterial(viewport_shadow); var clock3D:DisplayObject3D = new DisplayObject3D(); clock3D.name = "clock"; for (var i:Number = 0; i < displayobject3d =" new" name = "char" number =" -1;" i ="="" i ="="" cube =" new" x =" 100;" z =" -100;" name = "dot" dot =" new" x =" 100;" z =" -300;" name = "dot" number =" 0;" dot =" new" x =" (c" z =" -zpos" extra =" {" name = "dot" x =" i" x =" -1325;" z =" 250;" floor =" new" y =" -200;" displayobject3d =" scene.getChildByName(" number =" Number(char)*50;" scale =" 0;" scale =" 0;" number =" 0;" displayobject3d =" char3D.getChildByName(" date =" new" string =" doubleDigitFormat(actual_time.getHours())+" number =" 0;" string =" fulltime.substr(i,1);" char ="="" char = "10" material =" white;" material =" shadowMat;">
pues.... creo qe no gano nadiee.. pero puedes decir qe las bolitas..
ResponderEliminarhay mas.. xD!
qe bonito pollitoO qe se hecharon..
quien fue el artista?? xD!
sale huipe te depoooo tuuus fotos:O! setsii donde enseñas muuuuuuuuucha pierna;)! jajajajaj xD!
qe me chico no se entere. :O!...:$
jo jo jojo jo xD!
Al contrario mi querido amigo, ese "faltan 4 meses" fue porque me quedé "Qué rápido". Yo no cuento el tiempo. Eso solo lo hacía para mi cumpleaños xD
ResponderEliminarjajaja, orale.
ResponderEliminarAh, por cierto! SE me había olvidado decirte que para lo de los comentarios se tiene que tener paciencia, y buenos posts, uno no puede esperar volverse famoso y solicitado de la noche a la mañana (:
ResponderEliminarsaluditos! ^^